body state
Neural Internal Model Control: Learning a Robust Control Policy via Predictive Error Feedback
Gao, Feng, Yu, Chao, Wang, Yu, Wu, Yi
Accurate motion control in the face of disturbances within complex environments remains a major challenge in robotics. Classical model-based approaches often struggle with nonlinearities and unstructured disturbances, while RL-based methods can be fragile when encountering unseen scenarios. In this paper, we propose a novel framework, Neural Internal Model Control, which integrates model-based control with RL-based control to enhance robustness. Our framework streamlines the predictive model by applying Newton-Euler equations for rigid-body dynamics, eliminating the need to capture complex high-dimensional nonlinearities. This internal model combines model-free RL algorithms with predictive error feedback. Such a design enables a closed-loop control structure to enhance the robustness and generalizability of the control system. We demonstrate the effectiveness of our framework on both quadrotors and quadrupedal robots, achieving superior performance compared to state-of-the-art methods. Furthermore, real-world deployment on a quadrotor with rope-suspended payloads highlights the framework's robustness in sim-to-real transfer. Our code is released at https://github.com/thu-uav/NeuralIMC.
- Information Technology > Modeling & Simulation (1.00)
- Information Technology > Artificial Intelligence > Robots (1.00)
- Information Technology > Artificial Intelligence > Machine Learning > Reinforcement Learning (0.49)
- Information Technology > Artificial Intelligence > Representation & Reasoning > Model-Based Reasoning (0.34)
Learning of Balance Controller Considering Changes in Body State for Musculoskeletal Humanoids
Kawaharazuka, Kento, Ribayashi, Yoshimoto, Miki, Akihiro, Toshimitsu, Yasunori, Suzuki, Temma, Okada, Kei, Inaba, Masayuki
The musculoskeletal humanoid is difficult to modelize due to the flexibility and redundancy of its body, whose state can change over time, and so balance control of its legs is challenging. There are some cases where ordinary PID controls may cause instability. In this study, to solve these problems, we propose a method of learning a correlation model among the joint angle, muscle tension, and muscle length of the ankle and the zero moment point to perform balance control. In addition, information on the changing body state is embedded in the model using parametric bias, and the model estimates and adapts to the current body state by learning this information online. This makes it possible to adapt to changes in upper body posture that are not directly taken into account in the model, since it is difficult to learn the complete dynamics of the whole body considering the amount of data and computation. The model can also adapt to changes in body state, such as the change in footwear and change in the joint origin due to recalibration. The effectiveness of this method is verified by a simulation and by using an actual musculoskeletal humanoid, Musashi.
Self-Supervised Learning of Visual Servoing for Low-Rigidity Robots Considering Temporal Body Changes
Kawaharazuka, Kento, Kanazawa, Naoaki, Okada, Kei, Inaba, Masayuki
In this study, we investigate object grasping by visual servoing in a low-rigidity robot. It is difficult for a low-rigidity robot to handle its own body as intended compared to a rigid robot, and calibration between vision and body takes some time. In addition, the robot must constantly adapt to changes in its body, such as the change in camera position and change in joints due to aging. Therefore, we develop a method for a low-rigidity robot to autonomously learn visual servoing of its body. We also develop a mechanism that can adaptively change its visual servoing according to temporal body changes. We apply our method to a low-rigidity 6-axis arm, MyCobot, and confirm its effectiveness by conducting object grasping experiments based on visual servoing.
A deep active inference model of the rubber-hand illusion
Rood, Thomas, van Gerven, Marcel, Lanillos, Pablo
Understanding how perception and action deal with sensorimotor conflicts, such as the rubber-hand illusion (RHI), is essential to understand how the body adapts to uncertain situations. Recent results in humans have shown that the RHI not only produces a change in the perceived arm location, but also causes involuntary forces. Here, we describe a deep active inference agent in a virtual environment, which we subjected to the RHI, that is able to account for these results. We show that our model, which deals with visual high-dimensional inputs, produces similar perceptual and force patterns to those found in humans.
A Cognitive Agent Model Displaying and Regulating Different Social Response Patterns
Treur, Jan (VU University Amsterdam, Agent Systems Research Group)
Differences in social responses of individuals can often be related to differences in functioning of neurological mechanisms. This paper presents a cognitive agent model capable of showing different types of social response patterns based on such mechanisms, adopted from theories on mirror neuron systems, emotion regulation, empathy, and autism spectrum disorders. The presented agent model provides a basis for human-like social response patterns of virtual agents in the context of simulation-based training (e.g., for training of therapists), gaming, or for agent-based generation of virtual stories.
- Europe > Netherlands > North Holland > Amsterdam (0.04)
- North America > United States > New York (0.04)
- Europe > United Kingdom > England > Cambridgeshire > Cambridge (0.04)
A computational model of affects
Due to complexity and interdisciplinarity of affective phenomena, attempts to define them have often been unsatisfactory. This article provides a simple logical structure, in which affective concepts can be defined. The set of affects defined is similar to the set of emotions covered in the OCC model [1], but the model presented in this article is fully computationally defined, whereas the OCC model depends on undefined concepts. Following Matthis [2], affects are seen as unconscious, emotions as preconscious and feelings as conscious. Affects are thus a superclass of emotions and feelings with regards to consciousness.
- Europe > Finland > Uusimaa > Helsinki (0.05)
- Europe > United Kingdom > England > Cambridgeshire > Cambridge (0.04)
- Europe > Finland > Northern Savo > Kuopio (0.04)